MYTHS OR TRUTHS
MYTH #1 Games are just for play. There is no challenge or educational rigor.
TRUTH Games are filled with a motivational complexity that can be used to shed light on topics and increase content acquisition.
MYTH #2
If I give them a badge or points, my class will be gamified.
TRUTH
Combining the many elements of game mechanics helps create
memorable experiences that push students well beyond the
bounds of the traditional classroom
MYTH #3 It’s easy for you. It won’t work for me because I teach ___________ [Fill in the Blank].
TRUTH Gamification works for all grade levels, subject areas, and educational budgets.
MYTH #4
You need to be a gamer to gamify your class.
TRUTH
You do not have to be a gamer to get started.
MYTH #5
Students should want to learn; I shouldn’t have to dress it up!
TRUTH
Finding meaning in our content unlocks students’ motivation.
MYTH #6
Gamification is just playing games…
TRUTH
Gamification is more about exploration of the course,
content,
and your crew than it is about playing a game
Myth #7
Girls don’t game.
TRUTH
Girls not only game, they dominate the game world.
MYTH #8
My classroom doesn’t have enough technology to make this
work.
TRUTH
Gamification can be high tech, low tech, or no tech
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