viernes, 22 de febrero de 2019

PART THREE




PART III:
Setting Sail

Thought is the wind, knowledge the sail, and mankind the vessel. 
—Augustus Hare

In this part of the book Michael Matera provides basic game theory and mechanics that will empower us to create an environment that more fully engages students’ motivations to learn while also producing better results. We, through gamification and playful planning, will create leaders, critical thinkers, and even legacy makers. 

In this passage the book provides you with additional ways to begin brainstorming ideas as well as guided processes to structure your gamified lesson, unit, or course. And it’s the key to keep a map of exploration in gamification. As well the book show us some game elements, such as mechanics, tools, items, badges, and mini-games, which will turn your current content into an even more engaged learning environment and he is shoving off to us in order to have a new sigth of the new educational world.





In this order the autor says that we need to set the course for our final destination. Along the route, you’ll want to make sure to explore the details around you. In this way:

Setting the Course: is important to start with the route that excites you the most and then come back to the others later.

Exploring: Use the general ideas you created above, spend time exploring possible names, characteristics, and connections. If you get stuck or lose motivation, move on to a new route and come back later with fresh eyes. In this part Matera says that we have different toutes to explore

Finally you can find ideas and examples that can be applied or adapted to any classroom from symbols and points, to mini-games and adventures, this is a resource which can return in different times anyway to join the adventure with explore like a pirate and discover how gamification can enrich our classrooms.





















4 comentarios:

  1. Este comentario ha sido eliminado por el autor.

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  3. It is so relevant that we can share our objectives and purposes with the students in order to have the final destination of the trip. Besides, when we plan classes, activities or we invest the time investigating something new and different; we are demostrating to the students they are important for us. So in this way you can get better and better of the students, from our point of view; If you give, they give.
    By
    Natalia Castaño
    Natalia Castañeda
    Erika Gil

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  4. Games are such an important thing in learning process and it is neccesary for us as teachers we can develop and appy them in our classes with the purpose that our students get meaningful learning. Good, lads.

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