viernes, 22 de febrero de 2019

PART TWO


Part II: Scallywags and Seadogs.


In your life, you choose and create the people and events designed to bring you the perfect opportunity to know yourself as you truly are. —Neale Donald Walsch

All explorers are part of a crew; we need others, all of them offer valuable advice from their own perspective but don't forget that you are the explorer and the leader of your own adventure, so, you have to decide what is meaningful to you and you have the chance of discovering  it by yourself.

As teachers we have to allow our students that they find the freedom to play and explore within content, give to them the ability to make choices about their own learning.

“As the teacher and new game designer, you will learn exciting ways to motivate, inspire, and engage your students. You will master a new language of learning that leads your students to become educational explorers”.



Ahoy Mate!: A New Language of Learning

A different language is a different vision of life. —Federico Fellini

Gammification has to be so great, that our students want to learn more than we expected they can do 
and they will love to go to school!

Resultado de imagen para explore learning

Purpose-Driven Learning


Gaming concepts, like intrinsic motivation, self-taught exploration, and learning through failure, have transferred to the classroom with great success.In this chapter we  identified a list of ten qualities highly successful people have in common—confidence, creativity, enthusiasm, effort, focus, resilience, initiative, curiosity, dependability, and empathy.


Having a language built on action-oriented words help students carve their own paths toward becoming the best versions of themselves.When students talk about their own need to take the initiative in exploring  their own learning and growth mindset, or to be curious enough to discover their passions, the learning experience is meanignful.The mark of true excellence is when you can spark a student to not only learn what is expected but also to be engaged enough to have the initiative and curiosity to explore beyond the expectations and discover their true capabilities.”

Game-inspired course design is the best way to create that experience and achieve meaningful and powerful results. “We must begin inspiring students to, like chefs, confidently create their learning experiences”.






5: From the Helm: Getting to Know Your Crew

Alone we can do so little; together we can do so much. —Helen Keller
A good captain knows when to push the crew members and when to lead them along.
 In this chapter, we’ll review a few tools that will help you practice game-inspired course design with your students in mind. These tools, developed to help appeal to gamers, have proven to be windows into understanding how to construct course content activities to best motivate and engage students in the classroom.
Richard Bartle, the author and designer of the player type theory, identifies four key groups of gamer personalities: Achievers, Socializers, Explorers, and Killers (griefers).
immersion, cooperation, achievement, and competition are four main areas  on four key components that align well with Bartle’s gamer profiles.

Radoff, an American entrepreneur, game designer, and the author of Game On: Energizing Your Business with Social Media Games, notes that games are experiences and states that “experiences are more about happiness than they are about things.”
These four categories will help us think about different ways to view the elements in our course and inspire us to design new types of activities to deliver course objectives.

SAPS Model

SAPS stands for Status, Access, Power, and Stuff. This model is a powerful tool that can help educators to further understand what motivates their students. The SAPS Model help to incorporate different motivating factors to create a game-based course that ensures options for all students.
“When you start your voyage to the New World, remember to include your crew. You will need them on this adventure; you and the students will be the ones who inhabit this New World. As the captain, you must inspire them to explore with you. Show them the value of taking risks and exploring their interests”.

3 comentarios:

  1. I really highlight the importance of being the captains of our crews because we can understand better what the real purpose of education is. It means, that we as teacher needs to guide and coach our students to a good path in order to enhance their abilities. Also, it is an opportunity to let the students create and innovate because of the effort they should make when they are leading a process: in this case, their own future.
    By:
    Natalia Castaño
    Natalia Castañeda
    Erika Gil

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  3. Communities are an important part of nowadays life or culture, isolation makes us lose opportunities, that’s why nets are important! We can enrole in the existing ones but also create new ones, to explore learning processes in other latitudes. Great Job team!! Andrea Torres

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